Eye Mod · Skyrim SE / AE

Glamorous
Eternity

Twenty-eight eyes, each with a glow of its own — and not one of your own eyes overwritten to make room for them.

Download See all 28

28

Colours

56

Entries per gender

3

Versions

0

Load order slots

This is not a replacer. Your vanilla eyes stay exactly where they are, nothing is overwritten, and it is safe to add to a save you are already playing. Every plugin is ESL-flagged, so none of them costs you a slot in your load order.

01 The Set

All twenty-eight

Every colour in the set, in order. Each one also ships with a glow version, which is where the 56 entries come from.

What the 28 are

8

Blue and blue-grey, from pale ice through to deep teal

7

Vivid fantasy colours — magenta, cyan, amber, deep red, indigo

5

Brown, from golden amber through honey to dark

4

Green and grey-green, two of them hazel

2

Grey — one cool, one a near-colourless silver

1

Lavender violet

1

Near-black

The glow

The glow map covers the iris and nothing else. It stops inside the limbus, so the eye lights up without the whole eyeball turning into a lamp — which is the failure mode of most glowing eye mods, and the reason people stop using them.

Male and female both use their own correct eye mesh — neither is borrowing the other's.

Available to every playable race except Khajiit and Argonian, whose eyes are their own thing.

In the character menu they are listed as Glamorous Eternity 1 through 28, each colour followed by its glow version.

02 Which One

Three versions,
each standalone

Take the one that matches the head you are using. Nothing stops you taking all three.

Vanilla

Standalone

Its own meshes and its own five maps — diffuse, normal, subsurface, glow and cubemap. Needs nothing but the base game.

Works with vanilla heads and High Poly Head

Glow variants included

CVEO

Standalone

For Complete Vanilla Eye Overhaul. Stands on its own, and uses CVEO's meshes and shared maps rather than duplicating them.

Adds left-eye and right-eye variants, so heterochromia works

Glow variants included

CoTR

Standalone

For CoTR heads. Brings its own textures but uses CoTR's eye meshes, normal and subsurface maps, so the eyes sit in that face the way the rest of it does.

Works on UBE as well as CoTR

No glow variants — CoTR has no glow eye mesh to hang them on

One is usually enough. They do not conflict, so you can run all three if you want them — but each one adds its own 28 to the character menu, and a set built for a head you are not using will not sit right on the one you are.

03 Running It

Three
steps

  1. 01

    Pick the version that matches your head — vanilla or High Poly Head, CVEO, or CoTR and UBE.

  2. 02

    Install it with a mod manager. Nothing else is required, and nothing gets overwritten.

  3. 03

    Open RaceMenu and look for Glamorous Eternity in the eye list.

The 2K
pack

An optional texture pack that replaces the diffuse maps for close-ups. There is no plugin in it — install it below whichever version you chose and it serves all three. Everything is BC7 with full mipmaps.

Naming in the menu

Vanilla Glamorous Eternity 1…28
CVEO Glamorous Eternity CVEO 1…
CoTR Glamorous Eternity CoTR 1…
Credits

LDD, for Complete Vanilla Eye Overhaul, which the CVEO patch is built on.